Their feedback helped the devs further improve the game. Sadly, Among Us was barely making any money. That’s when the team decided to abandon their game and try something new. Thousands of players played the title by the end of 2018. On November 16th, 2018, Among Us came out on Steam, and the team now considered the game to be out of beta. In August 2018, the studio rolled out an online multiplayer beta version of the game on Itch.io. With online matches enabled, they could now implement sound effects. It also didn’t perform quite well, but the feedback from mobile players convinced InnerSloth to implement online multiplayer. In June 2018, the team launched an open beta on mobile. This version of the game also featured one map only. Since players had to be in the same room, sounds could have given away what each of them was doing. Moreover, at that time, the game didn’t have any sound effects. Originally, Among Us was a local multiplayer game, and it broke every time players joined the lobby. All the artwork and animations were done with Adobe Animate, formerly known as Flash. The failure of Deitied convinced the team to start developing a new game. They decided to build it on the Unity engine since it was already familiar to them from their previous title. Nevertheless, after spending a week rebuilding old assets and iterating on the concept, the team realized the game simply wasn’t that interesting. The development went on until October 2017, when Forest quit his full-time job at Microsoft to fully focus on Deitied.
And to their suprise, it got greenlit in June 2016. Players, however, immediately were frustrated with the game’s many flaws as the build was essentially work in progress. The trio submitted the playable build to Steam Greenlight. That’s when Amy joined the team to help with the artwork. It was a local-multiplayer, twin-stick deathmatch game where players would gain favor with gods each round or be punished by them. In December 2015, Marcus and Forest started working on a project titled Deitied. Their next project took three months. It was a mobile game titled Dig2China! which came out in January 2015. Their first project was something the devs themselves describe as “ Nuclear Throne, but not good.” So, after a year of development, they dropped it.
The team that today consists of designer/artist Marcus Bromander, programmer Forest Willard, and artist Amy Liu, started as a duo of Marcus and Forest.